

The first boss is apparently some kind of civilian robot, but it’s an intimidating construct to face off against. Get in a fight in the wrong area and you could find yourself swarmed and quickly taken apart. One of the difficulties is that, while stealth is encouraged to sneak up behind a robot and dish out a sneak attack, they can spot you very, very easily as you try to peak around cover, and are attracted by noise as much as sight. That’s just a prelude to the rest of the game and some of the insane robots and other monstrosities you’ll face, as shown during more recent trailers. Things get tougher when facing the black-coloured mannequins, which open their face for a sweeping laser attack. They have powerful attacks that will knock you down, but are signalled clearly so you have a chance to dodge. The basic moving mannequin enemies take a good few hits with an axe, or a blast or two with your precious shotgun ammunition, and it’s quite easy to be overwhelmed if two or more of them spot and come at you. There’s a huge amount of creativity that has gone into crafting their designs, giving them a real sense of specialised purpose and also giving the feel for how technology has evolved.īattling these robots is a real test of endurance and skill with the scarcity of bullets and weapons in the opening hours. This society was built up alongside a variety of different machines, including humanoid automatons with blank moustachioed faces that rush toward you, squat little farming robots, hovering repair bots, and so, so much more. Tone and story to one side, I love all of the out-of-control and openly hostile robots that have ravaged this world. As P-3 tells his glove’s AI to shut up for the umpteenth time, I also couldn’t help but feel that he sounds more like an all-American action hero from games of yesteryear than a Soviet one, thanks to both the writing and the American accent.
#ATOMIC HEART ROBOTS UPGRADE#
Putting it all together, there’s scope for this to examine the Soviet ethos as wild science fiction experiments run amok, in a similar fashion to BioShock’s themes drawn from 20th century utopian and dystopian thinkers. The visual styling and imagery captures the setting excellently, but there are places where it’s quite jarring as well, from the overtly sexualised faceless fembots to the bizarrely raunchy AI fridge where you can upgrade your weapons and character. You, Major “P-3” Nechaev, get sent to hunt down these traitors.

But just as Collectiv 2.0 starts rolling out, the robots start murdering everyone in sight after traitors flip the switch on their programming. Those advanced robotics help the USSR win WW2 early, and tech advances have lead to mass automation through a proto-internet called Collectiv, with vast flying installations, research facilities and more pushing tech further and further – you can basically just inject a specialised education into your brain, for one thing.
